![]() Though if someone else would like to do that, they're free to use any or all of this project. ![]() Perhaps it'd look good if someone did a complete overhaul, but I'm not going to (I don't think I'll be updating this anymore). No, I tried some of the GTA III Xbox grass/road textures, but they clash badly with the other low res textures and low poly models IMO. ![]() ![]() (02-05-2018 12:46 AM)SonofUgly Wrote: (01-15-2018 06:50 PM)eclipser89 Wrote: Do you plan to replace other textures (roads, vegetation, vehicles) too? Screenshots: (click on them to see high resolution comparisons with the original) In PPSSPP, turn on the Replace Textures option in Settings > Tools > Developer Tools Put textures.ini and the folders in PPSSPP\MemStick\PSP\TEXTURES\*GAME_ID* - with GAME_ID being the game's ID displayed in PPSSPP's titlebar when you run the game (example: ULUS10160). A few signs, vehicle textures, and random world textures (fences, shipping crates, etc.) have been replaced with textures from the PC and Xbox version of GTA3.Īlso did some text and small stuff for Chinatown Wars:.A few billboard's LOD textures were replaced with the higher resolution texture.Some of the MC's in-game costumes (and a couple story characters) have been replaced with the higher detailed cutscene versions. ![]() HUD has been replaced (still missing some weapon icons though).Text and button icons have been replaced.Its a world that was inspired by the Miami of the 1980s, and you can steal cars, rob stores and pull off drive-by shootings. I've tried to keep to the original as much as possible. Grand Theft Auto: Vice City, the sequel to GTA 3, takes us to Vice City. This is a partial retexturing of LCS and VCS, mostly aimed at replacing the UI/HUD. ![]()
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